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Game lab case 03

Museum After Midnight

Curate the perfect trap, follow six objects that disagree about the crime, and name the thief before the museum clock strikes twelve.

Stealth curationThree endings
A moonlit museum gallery filled with mysterious exhibits
11:48 PM · patrol 0/4

The crown is bait.
The collection is testimony.

Inspect at least two objects, swap exhibits between galleries, lock one room, then advance the patrol. A convincing decoy catches more than fingerprints.

Evidence

0/6

Noise

◇◇◇

Patrol

0/4

Case

Open

West wing

Moon Gallery

Central hall

Royal Cabinet

East wing

River Archive

Curator's log

Inspect the collection. Then move a decoy into the thief’s path.

Case board

Contradictions

01

Moon Dial

Testimony sealed

02

Paper Moths

Testimony sealed

03

Ruby Crown

Testimony sealed

04

Glass Key

Testimony sealed

05

Clockwork Bird

Testimony sealed

06

River Idol

Testimony sealed

Final deduction

Catch the intruder to unlock accusations.